AN INTELLECTUAL PROPERTY LAW PRIMER
FOR MULTIMEDIA AND WEB DEVELOPERS
Copyright 1996 by J. Dianne Brinson and Mark F. Radcliffe
LICENSE NOTICE: This article may be copied in its entirety for
personal or educational use (the copy should include a License
Notice at the beginning and at the end). It may posted on gopher
and FTP sites, but please provide notice of such posting to the
authors at the addresses below. It may not be modified without
the written permission of the authors. This primer is based on
the Multimedia Law and Business Handbook which is designed to
provide accurate information on the legal issues in multimedia.
The primer is provided with the understanding that the authors
are not engaged in rendering legal services. If you have a legal
problem, you should seek the advice of experienced counsel.
An understanding of legal issues is essential to success in
the multimedia industry. Mistakes can cost the multimedia
developer tens or even hundred of thousands of dollars in legal
fees and damages. For example, Delrina lost hundreds of thousands
of dollars and had to recall all of the copies of its screen
saver last fall when it lost a copyright suit. Delrina
distributed a screen saver in which one of the 30 modules showed
the comic book character Opus shooting down Berkeley Systems'
"flying toasters" (made famous in Berkeley's "After
Dark" screen saver program). Berkeley Systems sued Delrina
for copyright and trademark infringement. The court ruled for
Berkeley Systems, prohibiting further distribution of Delrina's
product and requiring Delrina to recall all of the product not
already sold.
The copyright ownership dispute between two leading multimedia
developers, Michael Saenz and Joe Sparks, provides another
example of the importance of dealing properly with legal issues.
The dispute focuses on whether Joe was an employee or independent
contractor of Reactor, Inc. (Mike Saenz's company) when they
developed the successful game "Spaceship Warlock." If
Joe was right in claiming that he was an independent contractor,
he is co-owner of the copyright and has a right to half of the
profits from the game. These profits could be worth hundreds of
thousands of dollars. The court did decide that Joe Sparks was a
co-owner of the copyright and the suit was later settled.
This primer will help you understand the legal issues in
developing and distributing multimedia and online works. It is
based on the Multimedia Law and Business Handbook (1996) from
Ladera Press, which has been praised by the Interactive
Multimedia Association. This summary of the law should not be
viewed as "answering" most questions (the Multimedia
Law and Business Handbook discusses these issues in more detail
in 320 pages and includes twenty -two sample agreements to show
how these issues are dealt with in actual transactions) You can
order the book by calling 800-523-3721 or faxing 810- 987-3562.
Legal matters in multimedia are frequently complex and you
should not rely on the information in this primer alone. You
should consult with experienced counsel before making any final
decisions.
OVERVIEW
There are four major intellectual property laws in the United States that are important for multimedia developers:
* Copyright law, which protects original "works of
authorship."
* Patent law, which protects new, useful, and "nonobvious"
inventions and processes.
* Trademark law, which protects words, names, and symbols used
by manufacturers and businesses to identify their goods and
services.
* Trade secret law, which protects valuable information not
generally known that has been kept secret by its owner.
This primer will focus on U.S. copyright law because copyright
law is the most important of these laws for most multimedia
developers and publishers. The other three intellectual property
laws are discussed in less detail, as are several other relevant
laws. The primer concludes with a hypothetical which applies the
laws discussed in the primer to a fictitious multimedia project.
COPYRIGHT LAW
There are two reasons why it is important for you as a
multimedia developer or publisher to be familiar with the basic
principles of copyright law:
* Multimedia works are created by combining "content"
- music, text, graphics, illustrations, photographs, software -
that is protected under copyright law. Developers and publishers
must avoid infringing copyrights owned by others.
* Original multimedia works are protected by copyright. The
Copyright Act's exclusive rights provision gives developers and
publishers the right to control unauthorized exploitation of
their works.
Copyright law is a federal law, and so the law does not vary from state to state (although the interpretation of the law may be different in different courts).
Basic Principles
This section summarizes the basic principles of copyright law,
including the types of works that are protected by copyright, how
copyright protection is obtained, and the scope of the protection.
Works Protected
Copyright protection is available for "works of
authorship." The Copyright Act states that works of
authorship include the following types of works which are of
interest to the multimedia developer:
* Literary works. Novels, nonfiction prose, poetry, newspaper
articles and newspapers, magazine articles and magazines,
computer software, software manuals, training manuals, manuals,
catalogs, brochures, ads (text), and compilations such as
business directories
* Musical works. Songs, advertising jingles, and instrumentals.
* Dramatic works. Plays, operas, and skits.
* Pantomimes and choreographic works. Ballets, modern dance,
jazz dance, and mime works.
* Pictorial, graphic, and sculptural works. Photographs,
posters, maps, paintings, drawings, graphic art, display ads,
cartoon strips and cartoon characters, stuffed animals, statues,
paintings, and works of fine art.
* Motion pictures and other audiovisual works. Movies, documentaries, travelogues, training films and videos, television shows, television ads, and interactive multimedia works.
* Sound recordings. Recordings of music, sounds, or words.
Obtaining Copyright Protection
Copyright protection arises automatically when an "original"
work of authorship is "fixed" in a tangible medium of
expression. Registration with the Copyright Office is optional (but
you have to register before you file an infringement suit, and
registering early will make you eligible to receive attorney's
fees and statutory damages in a future lawsuit).
Here's what "original" and "fixed" mean in
copyright law:
Originality: A work is original in the copyright sense if it
owes its origin to the author and was not copied from some
preexisting work.
Fixation: A work is "fixed" when it is made "sufficiently
permanent or stable to permit it to be perceived, reproduced, or
otherwise communicated for a period of more than transitory
duration." Even copying a computer program into RAM has been
found to be of sufficient duration for it to be "fixed"
(although some scholars and lawyers disagree with this conclusion).
Neither the "originality" requirement nor the "fixation"
requirement is stringent. An author can "fix" words,
for example, by writing them down, typing them on an old-fashioned
typewriter, dictating them into a tape recorder, or entering them
into a computer. A work can be original without being novel or
unique.
Example: Betsy's book How to Lose Weight is original in the
copyright sense so long as Betsy did not create her book by
copying existing material - even if it's the millionth book to be
written on the subject of weight loss.
Only minimal creativity is required to meet the originality
requirement. No artistic merit or beauty is required.
A work can incorporate preexisting material and still be
original. When preexisting material is incorporated into a new
work, the copyright on the new work covers only the original
material contributed by the author.
Example: Developer's multimedia work incorporates a number of
photographs that were made by Photographer (who gave Developer
permission to use the photographs in the multimedia work). The
multimedia work as a whole owes its origin to Developer, but the
photographs do not. The copyright on the multimedia work does not
cover the photographs, just the material created by Developer.
Scope of Protection
Copyright protects against copying the "expression"
in a work, not against copying the work's ideas. The difference
between "idea" and "expression" is one of the
most difficult concepts in copyright law. The most important
point to understand is that one can copy the protected expression
in a work without copying the literal words (or the exact shape
of a sculpture, or the exact "look" of a stuffed animal).
When a new work is created by copying an existing copyrighted
work, copyright infringement exists if the new work is "substantially
similar" to the work that was copied. The new work need not
be identical to the copied work. A copyright owner has five
exclusive rights in the copyrighted work:
* Reproduction Right. The reproduction right is the right to
copy, duplicate, transcribe, or imitate the work in fixed form.
* Modification Right. The modification right (also known as
the derivative works right) is the right to modify the work to
create a new work. A new work that is based on a preexisting work
is known as a "derivative work."
* Distribution Right. The distribution right is the right to
distribute copies of the work to the public by sale, rental,
lease, or lending.
* Public Performance Right. The public performance right is
the right to recite, play, dance, act, or show the work at public
place or to transmit it to the public. In the case of a motion
picture or other audiovisual work, showing the work's images in
sequence is considered "performance." Sound recordings
- recorded versions of music or other sounds - do not have a
public performance right.
* Public Display Right. The public display right is the right
to show a copy of the work directly or by means of a film, slide,
or television image at a public place or to transmit it to the
public. In the case of a motion picture or other audiovisual work,
showing the work's images out of sequence is considered "display."
In addition, certain types of works of "visual art"
also have "moral rights" which limit the modification
of the work and the use of the author's name without permission
from the original author.
Anyone who violates any of the exclusive rights of a copyright
owner is an infringer.
Example: Developer scanned Photographer's copyrighted
photograph, altered the image by using digital editing software,
and included the altered version of the photograph in a
multimedia work that Developer sold to consumers. If Developer
used Photographer's photograph without permission, Developer
infringed Photographer's copyright by violating the reproduction
right (scanning the photograph), the modification right (altering
the photograph), and the distribution right (selling the altered
photograph in his work).
A copyright owner can recover actual or, in some cases,
statutory damages (which can be as high as $100,000 in some cases)
from an infringer. In addition, courts have the power to issue
injunctions (orders) to prevent or restrain copyright
infringement and to order the impoundment and destruction of
infringing copies.
The term of copyright protection depends on three factors: who
created the work, when the work was created, and when it was
first distributed commercially. For copyrightable works created
on and after January 1, 1978, the copyright term for those
created by individuals is the life of the author plus 50 years.
The copyright term for "works made for hire" (see below)
is 75 years from the date of first "publication" (distribution
of copies to the general public) or 100 years from the date of
creation, whichever expires first.
Generally, the copyright is owned by the person (or persons)
who create the work. However, if the work is created by employee
within the scope of his or her employment, the employer owns the
copyright because it is a "work for hire." The
copyright law also includes another form of "work for hire":
it applies only to certain types of works which are specially
commissioned works. These works include audiovisual works, which
will include most multimedia projects. In order to qualify the
work as a "specially commissioned" work for hire, the
creator must sign a written agreement stating that it is a "work
for hire" prior to commencing development of the product. (Remember
that this primer deals only with United States law; most foreign
jurisdictions do not recognize the "specially commissioned"
work for hire, and you need an assignment to transfer rights in
those countries).
Avoiding Copyright Infringement
Current technology makes it fairly easy to combine material
created by others - film and television clips, music, graphics,
photographs, and text - into a multimedia product. Just because
you have the technology to copy these works, that does not mean
you have the legal right to do so. If you use copyrighted
material owned by others without getting permission, you can
incur liability for hundreds of thousands or even millions of
dollars in damages.
Most of the third-party material you will want to use in your
multimedia product is protected by copyright. Using copyrighted
material without getting permission - either by obtaining an
"assignment" or a "license"- can have
disastrous consequences. An assignment is generally understood to
transfer all of the intellectual property rights in a particular
work (although an assignment can be more limited). A license
provides the right to use a work and is generally quite limited.
A discussion of the terms of licenses and assignments is beyond
the scope of this primer (this discussion takes up several entire
chapters in our book).
If you use copyrighted material in your multimedia project
without getting permission, the owner of the copyright can
prevent the distribution of your product and obtain damages from
you for infringement, even if you did not intentionally include
his or her material. Consider the following example:
Productions, Inc. created an interactive multimedia training
work called You Can Do It. The script was written by a freelance
writer. You Can Do It includes an excerpt from a recording of
Julie Andrews singing Climb Every Mountain. It ends with a
photograph of Lauren Bacall shown above the words, "Good
luck."
In this example, if the Productions staff did not obtain
permission to use the recording of Climb Every Mountain or the
photo of Lauren Bacall, You Can Do It infringes three copyrights:
the copyright on the song, the copyright on the Julie Andrews
recording of the song, and the copyright on the photograph.
Productions is also infringing Lauren Bacall's right of publicity
(which is separate from copyright) by the commercial use of her
image. Furthermore, if Productions did not acquire ownership of
the script from the freelance writer, Productions does not have
clear title to Do It, and distribution of Do It may infringe the
writer's copyright in the script. Any of the copyright owners
whose copyrights are infringed may be able to get a court order
preventing further distribution of this multimedia product.
There are a number of myths out there concerning the necessity
of getting a license. Here are five. Don't make the mistake of
believing them:
* Myth #1: "The work I want to use doesn't have a
copyright notice on it, so it's not copyrighted. I'm free to use
it."
Most published works contain a copyright notice. However, for
works published on or after March 1, 1989, the use of copyright
notice is optional. The fact that a work doesn't have a copyright
notice doesn't mean that the work is not protected by copyright.
* Myth #2: "I don't need a license because I'm using only
a small amount of the copyrighted work."
It is true that de minimis copying (copying a small amount) is
not copyright infringement. Unfortunately, it is rarely possible
to tell where de minimis copying ends and copyright infringement
begins. There are no "bright line" rules.
Copying a small amount of a copyrighted work is infringement
if what is copied is a qualitatively substantial portion of the
copied work. In one case, a magazine article that used 300 words
from a 200,000-word autobiography written by President Gerald
Ford was found to infringe the copyright on the autobiography.
Even though the copied material was only a small part of the
autobiography, the copied portions were among the most powerful
passages in the autobiography. Copying any part of a copyrighted
work is risky. If what you copy is truly a tiny and nonmemorable
part of the work, you may get away with it (the work's owner may
not be able to tell that your work incorporates an excerpt from
the owner's work). However, you run the risk of having to defend
your use in expensive litigation. If you are copying, it is
better to get a permission or a license (unless fair use applies).
You cannot escape liability for infringement by showing how much
of the protected work you did not take.
* Myth #3: "Since I'm planning to give credit to all
authors whose works I copy, I don't need to get licenses."
If you give credit to a work's author, you are not a
plagiarist (you are not pretending that you authored the copied
work). However, attribution is not a defense to copyright
infringement.
* Myth #4: "My multimedia work will be a wonderful
showcase for the copyright owner's work, so I'm sure the owner
will not object to my use of the work."
Don't assume that a copyright owner will be happy to have you
use his or her work. Even if the owner is willing to let you use
the work, the owner will probably want to charge you a license
fee. Content owners view multimedia as a new market for licensing
their material.
In 1993, ten freelance writers sued the New York Times and
other publishers over the unauthorized publication of their work
through online computer services. And the Harry Fox Agency and
other music publishers have sued CompuServe, an online computer
service, over the distribution of their music on the service.
* Myth #5: "I don't need a license because I'm going to
alter the work I copy."
Generally, you cannot escape liability for copyright
infringement by altering or modifying the work you copy. If you
copy and modify protected elements of a copyrighted work, you
will be infringing the copyright owner's modification right as
well as the copying right.
Special Myths about the Internet
Much public domain material is available on the Net government
reports and uncopyrightable factual information, for example.
However, much of the material that is on the Internet is
protected by copyright.
In addition to the general copyright myths discussed above,
there are a number of myths about how copyright law applies to
copying material from the Internet and posting material on the
Internet. We ll discuss some of them in this section.
Copying Material from the Net
Don t make the mistake of believing these myths about copying
material from the Net:
Internet Myth #1: If I find something on the Net, it s okay to
copy it and use it without getting permission.
While you are free to copy public domain material that you find on the Net, generally you should not copy copyrighted material without getting permission from the copyright owner whether you find the material on the Net or in a more traditional medium (book, music CD, software disk, etc.).
Internet Myth #2: Anyone who puts material on a Web server
wants people to use that material, so I can do anything I want
with material that I get from a Web server.
Individuals and organizations put material on a Web server to
make it accessible by others. They do not give up their copyright
rights by putting material on a Web server. Also, the person who
posted the material may not own it.
Internet Myth #3: It s okay to copy material from a Home Page
or website without getting permission. Much of the material that
appears in websites and Home Pages is protected by copyright. If
you want to use something from someone else s Home Page or
website, get permission unless permission to copy is granted in
the text of the Home Page or website.
Posting Material
And don t believe these myths about how copyright law applies
to putting copyrighted material owned by others on the Net:
Internet Myth #4: It s okay to use copyrighted material in my
Web site so long as no one has to pay to visit my Web site.
Unless your use of the copyrighted work is fair use (see Fair
Use, later in this article), you need a license to copy and use
the work in your website even if you won t be charging people to
view your website. (You also need a public display license.)
Internet Myth #5: It s okay to make other people s copyrighted
material available on my Web server so long as I don t charge
people anything to get the material.
Copying and distributing copyrighted material without
permission can be copyright infringement even if you don t charge
for the copied material. Making material available for others to
copy can be contributory infringement.
When You Don't Need a License
You don't need a license to use a copyrighted work in three
circumstances: (1) if your use is fair use; (2) if the work you
use is in the public domain; or (3) if the material you use is
factual or an idea.
Fair Use
You don't need a license to use a copyrighted work if your use
is "fair use." Unfortunately, it is difficult to tell
whether a particular use of a work is fair or unfair.
Determinations are made on a case-by- case basis by considering
four factors:
* Factor #1: Purpose and character of use. The courts are most
likely to find fair use where the use is for noncommercial
purposes, such as a book review.
* Factor #2: Nature of the copyrighted work. The courts are
most likely to find fair use where the copied work is a factual
work rather than a creative one.
* Factor #3: Amount and substantiality of the portion used.
The courts are most likely to find fair use where what is used is
a tiny amount of the protected work. If what is used is small in
amount but substantial in terms of importance, a finding of fair
use is unlikely.
* Factor #4: Effect on the potential market for or value of
the protected work. The courts are most likely to find fair use
where the new work is not a substitute for the copyrighted work.
If your multimedia work serves traditional "fair use"
purposes - criticism, comment, news reporting, teaching,
scholarship, and research - you have a better chance of falling
within the bounds of fair use than you do if your work is a sold
to the public for entertainment purposes and for commercial gain.
Public Domain
You don't need a license to use a public domain work. Public
domain works - works not protected by copyright - can be used by
anyone. Because these works are not protected by copyright, no
one can claim the exclusive rights of copyright for such works.
For example, the plays of Shakespeare are in the public domain.
Works enter the public domain in several ways: because the term
of the copyright expired, because the copyright owner failed to
"renew" his copyright under the old Copyright Act of
1909, or because the copyright owner failed to properly use
copyright notice (of importance only for works created before
March 1, 1989, at which time copyright notice became optional).
The rules regarding what works are in the public domain are too
complex for this primer, and they vary from country to country.
Ideas or Facts
You don't need a license to copy facts from a protected work
or to copy ideas from a protected work. The copyright on a work
does not extend to the work's facts. This is because copyright
protection is limited to original works of authorship, and no one
can claim originality or authorship for facts. You are free to
copy facts from a copyrighted work.
Creating Your Own Works
Naturally, you don't need a copyright license for material which you create yourself. However, you should be aware that the rules regarding ownership of copyright are complex. You should not assume that you own the copyright if you pay an independent contractor to create the work (or part of it). In fact, generally the copyright in a work is owned by the individual who creates the work, except for full-time employees working within the scope of their employment and copyrights which are assigned in writing.
PATENT LAW
While copyright law is the most important intellectual
property law for protecting rights in multimedia works, a
multimedia developer needs to know enough about patent, trademark,
and trade secret law to avoid infringing intellectual property
rights owned by others and to be able to take advantage of the
protection these laws provide.
Works Protected
Patent law protects inventions and processes ("utility"
patents) and ornamental designs ("design" patents).
Inventions and processes protected by utility patents can be
electrical, mechanical, or chemical in nature. Examples of works
protected by utility patents are a microwave oven, genetically
engineered bacteria for cleaning up oil spills, a computerized
method of running cash management accounts, and a method for
curing rubber. Examples of works protected by design patents are
a design for the sole of running shoes, a design for sterling
silver tableware, and a design for a water fountain.
Obtaining Patent Protection
There are strict requirements for the grant of utility patents
and design patents. To qualify for a utility patent, an invention
must be new, useful, and "nonobvious." To meet the
novelty requirement, the invention must not have been known or
used by others in this country before the applicant invented it,
and it also must not have been patented or described in a printed
publication in the U.S. or a foreign country before the applicant
invented it. The policy behind the novelty requirement is that a
patent is issued in exchange for the inventor's disclosure to the
public of the details of his invention. If the inventor's work is
not novel, the inventor is not adding to the public knowledge, so
the inventor should not be granted a patent.
To meet the nonobviousness requirement, the invention must be
sufficiently different from existing technology and knowledge so
that, at the time the invention was made, the invention as a
whole would not have been obvious to a person having ordinary
skill in that field. The policy behind this requirement is that
patents should only be granted for real advances, not for mere
technical tinkering or modifications of existing inventions.
It is difficult to obtain a utility patent. Even if the
invention or process meets the requirements of novelty, utility,
and nonobviousness, a patent will not be granted if the invention
was patented or described in a printed publication in the U.S. or
a foreign country more than one year before the application date,
or if the invention was in public use or on sale in the U.S. for
more than one year before the application date.
Scope of Protection
A patent owner has the right to exclude others from making,
using, or selling the patented invention or design in the United
States during the term of the patent. Anyone who makes, uses, or
sells a patented invention or design within the United States
during the term of the patent without permission from the patent
owner is an infringer - even if he or she did not copy the
patented invention or design or even know about it.
Example: Developer's staff members, working on their own,
developed a software program for manipulating images in Developer's
multimedia works. Although Developer's staff didn't know it,
Inventor has a patent on that method of image manipulation.
Developer's use of the software program infringes Inventor's
patent.
Before June 8, 1995, utility patents were granted for a period
of 17 years. After that date patents are issued for the greater
of 17 years after issuance or 20 years after filing. Design
patents are granted for a period of 14 years. Once the patent on
an invention or design has expired, anyone is free to make, use,
or sell the invention or design.
Trademark Law
Trademarks and service marks are words, names, symbols, or
devices used by manufacturers of goods and providers of services
to identify their goods and services, and to distinguish their
goods and services from goods manufactured and sold by others.
Example: The trademark Wordperfect is used by the Wordperfect
Corporation to identify that company's word processing software
and distinguish that software from other vendors' word processing
software.
For trademarks used in commerce, federal trademark protection
is available under the federal trademark statute, the Lanham Act.
Many states have trademark registration statutes that resemble
the Lanham Act, and all states protect unregistered trademarks
under the common law (nonstatutory law) of trademarks.
Availability of Protection
Trademark protection is available for words, names, symbols,
or devices that are capable of distinguishing the owner's goods
or services from the goods or services of others. A trademark
that merely describes a class of goods rather than distinguishing
the trademark owner's goods from goods provided by others is not
protectible.
Example: The word "corn flakes" is not protectible
as a trademark for cereal because that term describes a type of
cereal that is sold by a number of cereal manufacturers rather
than distinguishing one cereal manufacturer's goods.
A trademark that so resembles a trademark already in use in
the U.S. as to be likely to cause confusion or mistake is not
protectible. In addition, trademarks that are "descriptive"
of the functions, quality or character of the goods or services
must meet special requirements before they will be protected.
Obtaining Protection
The most effective trademark protection is obtained by filing
a federal trademark registration application in the Patent and
Trademark Office. Federal law also protects unregistered
trademarks, but such protection is limited to the geographic area
in which the mark is actually being used. State trademark
protection under common law is obtained simply by adopting a
trademark and using it in connection with goods or services. This
protection is limited to the geographic area in which the
trademark is actually being used. State statutory protection is
obtained by filing an application with the state trademark office.
Scope of Protection
Trademark law in general, whether federal or state, protects a
trademark owner's commercial identity (goodwill, reputation, and
investment in advertising) by giving the trademark owner the
exclusive right to use the trademark on the type of goods or
services for which the owner is using the trademark. Any person
who uses a trademark in connection with goods or services in a
way that is likely to cause confusion is an infringer. Trademark
owners can obtain injunctions against the confusing use of their
trademarks by others, and they can collect damages for
infringement.
Example: Small Multimedia Co. is selling a line of interactive
training works under the trademark Personal Tutor. If Giant
Multimedia Co. starts selling interactive training works under
the trademark Personal Tutor, purchasers may think that Giant's
works come from the same source as Small Multimedia's works.
Giant is infringing Small's trademark.
Trade Secret Law
A trade secret is information of any sort that is valuable to
its owner, not generally known, and that has been kept secret by
the owner. Trade secrets are protected only under state law. The
Uniform Trade Secrets Act, in effect in a number of states,
defines trade secrets as "information, including a formula,
pattern, compilation, program, device, method, technique, or
process that derives independent economic value from not being
generally known and not being readily ascertainable and is
subject to reasonable efforts to maintain secrecy."
Works Protected
The following types of technical and business information are
examples of material that can be protected by trade secret law:
customer lists; instructional methods; manufacturing processes;
and methods of developing software. Inventions and processes that
are not patentable can be protected under trade secret law.
Patent applicants generally rely on trade secret law to protect
their inventions while the patent applications are pending.
Six factors are generally used to determine whether
information is a trade secret:
* The extent to which the information is known outside the
claimant's business.
* The extent to which the information is known by the claimant's
employees.
* The extent of measures taken by the claimant to guard the
secrecy of the information.
* The value of the information to the claimant and the
claimant's competitors.
* The amount of effort or money expended by the claimant in
developing the information.
* The ease with which the information could be acquired by
others.
Information has value if it gives rise to actual or potential
commercial advantage for the owner of the information. Although a
trade secret need not be unique in the patent law sense,
information that is generally known is not protected under trade
secrets law.
Obtaining Protection
Trade secret protection attaches automatically when
information of value to the owner is kept secret by the owner.
Scope of Protection
A trade secret owner has the right to keep others from
misappropriating and using the trade secret. Sometimes the
misappropriation is a result of industrial espionage. Many trade
secret cases involve people who have taken their former employers'
trade secrets for use in new businesses or for new employers.
Trade secret owners have recourse only against misappropriation.
Discovery of protected information through independent research
or reverse engineering (taking a product apart to see how it
works) is not misappropriation.
Trade secret protection endures so long as the requirements
for protection - generally, value to the owner and secrecy -
continue to be met. The protection is lost if the owner fails to
take reasonable steps to keep the information secret.
Example: After Sam discovered a new method for manipulating
images in multimedia works, he demonstrated his new method to a
number of other developers at a multimedia conference. Sam lost
his trade secret protection for the image manipulation method
because he failed to keep his method secret.
RIGHTS OF PUBLICITY, LIBEL AND OTHER LAWS
In addition to the intellectual property laws discussed above,
you must also be familiar with the several other areas of law
that deal with the right of the individual to control his image
and reputation. The right of publicity gives the individual the
right to control the use of his name, face, image or voice for
commercial purposes. For example, Ford's advertising agency tried
to persuade Bette Midler to sing during a Ford television
commercial. She refused. They hired her backup singer. The
performance of the backup singer was so similar to Bette Midler
that viewers thought Bette Midler was singing. On the basis of
that confusion, she sued and won $400,000 in damages.
Libel and slander protect an individual against the
dissemination of falsehoods about that individual. To be
actionable, the falsehood must injure his or her reputation or
subject them to hatred, contempt or ridicule. The individual can
obtain monetary losses as well as damages for mental anguish.
If you intend to use pre-existing material from television or
film, you may also have to deal with the rights of members of the
entertainment unions to get "reuse" fees. These unions
include the Writers Guild, the Directors Guild, the Screen Actors
Guild, American Federation of Musicians, and the American
Federation of Television and Radio Artists. Under the union
agreements with the film and television studios, members of these
unions and guilds who worked on a film or television program have
a right to payment if the work is reused. This topic is discussed
in more detail in our book. Although you as the multimedia
developer are not signatory to these agreements and may not be
directly liable for these payments, the license from the film and
television studio will generally make you responsible for paying
them. These payments are generally modest. However, if you are
using many clips these payments can become quite expensive.
If you use professional actors, directors, or writers in
developing your product, you will also need to deal with these
unions. Most of the unions have very complex contracts developed
specifically for their traditional film and television work. They
are still trying to understand how to deal with the multimedia
industry, although both SAG and AFTRA have developed a special
contract for multimedia projects. You should be aware that if you
use professional talent, you should be prepared for the
additional complexity arising out of these union agreements.
HYPOTHETICAL MULTIMEDIA CD-ROM AND WEBSITE
This section will apply the legal rules just discussed to the
creation and distribution of a new multimedia work based on a
retrospective of the Academy Awards. The work is being created by
a new company, Hollywood Productions. Its intended market is
individuals and film students. It will be distributed on a CD-ROM
and as a website. The work, in addition to "story" text
created by Hollywood Productions and video footage which it shot
at the Academy Awards ceremony, will consist of the following
elements:
Magazine articles about the winning movies and excepts from
various books about the awards and the film industry, including
Final Cut, Reel Power, and History of American Film.
Still photographs.
Excerpts from winning motion pictures.
Music, including some of the hit songs from the winning motion
pictures.
A. TEXT WORKS.
From a legal point of view, the "story" text created
by Hollywood Productions is treated differently from the magazine
articles and book excerpts. As the creator of the new text,
Hollywood Productions will probably own the copyright in the text,
either through the work-for-hire doctrine or assignments.
For the magazine articles and book excerpts, however,
Hollywood Productions is most likely not the copyright owner.
Hollywood Productions must go to the owners of the copyrights in
the articles and books to get permission to use the articles and
book excerpts. (How to do this is discussed in more detail in our
book.)
B. PHOTOGRAPHS.
Copyrights in photographs are initially owned by the
photographer, although they may either be assigned to another
party or transferred to the photographer's employer under the
work-for-hire doctrine. The determination of who owns the
appropriate rights in the photograph can be very difficult and
time consuming because of fragmentation in this industry. For
example, the fact that a photograph appeared in the Forbes does
not necessarily mean that the Forbes owns the copyright in the
photograph. Forbes may only have a license to use it once in its
magazine. Common limitations in the licensing of photographs
include the color of reproduction, the medium (i.e. newspapers,
magazines, etc.), and attribution as well as those relating to
numbers of copies.
The rights required for an interactive multimedia work would
be quite different from those which are normally granted to use
photographs. For example, the photograph may appear several times
throughout the work and the number of its appearances could be
controlled by the viewer. Such flexibility is quite different
from the rights traditionally granted in the photography industry.
C. FILM AND VIDEO.
Once again, Hollywood Productions must distinguish between
film or video which it has created (the footage which it shot at
the Awards ceremony) and film or video owned by third parties (the
excerpts from the winning motion pictures).
As to the material it created, the Awards ceremony footage, if
the legal issues are properly structured, Hollywood Productions
owns the copyright. The "authors" of a videotape may
include the actors, directors, scriptwriters, music composers and
the cameramen. To avoid the problems of joint ownership of
copyright, Hollywood Productions should obtain the appropriate
agreements from the individuals involved in creating its
videotapes. Even if Hollywood Productions owns the copyright in
the footage of the Awards ceremony, the use of the videoclips
from the ceremony may require multiple clearances, including
clearing the music used in the videoclip, paying reuse fees to
the entertainment unions such as SAG and Directors Guild, and
clearing the rights of publicity of the participants. In addition,
if Hollywood Productions uses "scripted" performances
from the Awards ceremony, it will have to pay reuse fees to the
writers if they are members of the Writers Guild.
Hollywood Productions must obtain permission to use the
excerpts from the winning motion pictures. The use of feature
films in multimedia can be particularly complex and expensive and
generally requires multiple permissions. Feature films are
frequently based on a novel whose use is licensed to the studio.
The film may also use music developed by a third party.
Consequently, the owner of the copyright in the film may not have
the necessary rights to the music or the underlying novel to
permit their use in the multimedia work. Union reuse fees may
also apply. Hollywood Productions may also have to obtain rights
of publicity releases from the individual actors depending on
their contract with the studio.
D. MUSIC.
To use music in the new work, Hollywood Productions must get
permission from the owners of the copyrights in the songs.
Musical composition copyrights are usually owned by music
publishers.
If Hollywood Productions wants to use excerpts of existing
recordings of music - from the recorded sound tracks of the
winning films, for example - it must get permission from owners
of the copyrights in those sound recordings, in addition to
getting permission from the song copyright owners. A sound
recording copyright covers the expression added by the record
developer in creating the recording - the way the song is sung or
played, the arrangement, the mixing, and so on. Sound recording
copyrights are generally owned by record companies.
If Hollywood Productions will be recording its own version of
each song, this second level of permission - permission to use an
excerpt from a copyrighted sound recording - is inapplicable.
Rights in music are quite complicated. The rights which
Hollywood Productions must consider obtaining are described below:
1. Mechanical rights. Mechanical rights are the basic right to
use a musical composition. They do not include the right to
publicly perform the music (see below). A mechanical license also
does not permit the use of the music with still or moving images.
Such use requires a "synchronization" license (see
below). Although copyright law provides a compulsory license for
mechanical rights, most licensees prefer to obtain these rights
commercially through the Harry Fox Agency or other similar
agencies. This preference is based on the very onerous payment
and accounting requirements imposed by the Copyright Act for
"compulsory" licenses.
2. Synchronization license. If the music is to be synchronized
with still or moving images on a screen, the licensee must obtain
a "synchronization" license. Although these rights may
also be handled by the Harry Fox Agency, in some cases Hollywood
Productions may need to contact the musical publisher directly.
3. Public performance rights. Hollywood Productions will probably also need a license for public performance because its multimedia work will be shown to students and other audiences. Such a showing would be considered a public performance. A performance is considered public if it is "open to the public" or at any place where a substantial number of persons outside of the "normal circle of family and social acquaintances" gather. Most music publishers permit either ASCAP or BMI to license their public performance rights (Harry Fox Agency does not handle the public performance right).
4. Right to a particular performance or recording. As
described above, if Hollywood Productions wants to use an excerpt
from a particular recording of a song, it must get permission
from the owner of the sound recording copyright. The licenses
described in 1 through 3 are limited solely to the right to use
the musical composition. Thus, unless Hollywood Productions is
prepared to have new artists record the music, it must negotiate
with the holder of the rights to the particular recording (a
record company, most likely).
Special Website Issues
The use of these materials on a website poses a number of
special issues. First, the licenses of third party rights would
have to be worldwide in scope because of the international nature
of the Internet. It may be difficult to obtain such broad rights,
because they may be owned by different parties. For example, many
book publishers exclusively license or assign copyrights to
different companies for distribution in different countries.
Consequently, you would have to obtain clearances from several
different companies for a single work. Second, you will need to
license public display rights for text and photographs and public
performance for video clips and music. You generally don't need
those rights for a CD-ROM because it is used in the privacy of a
home, although you would need public performance rights to
demonstrate the CD-ROM at trade shows. You would also need to
license such rights if the CD-ROM is to be used in a school or
company where the audience will be not be limited to family and
friends.
The creation of a website, just like developing a CD-ROM,
requires careful attention to the legal as well as the technical
aspects of the development. The online industry is so new that it
has few or no traditions of the roles of the parties. The
development contract needs to address the following issues:
ownership of the copyright and other rightsin the completed
website, responsibility for the website design, definition of
milestones in development process, definition of website
performance specifications, method for confirming that the
website meets the performance specifications, responsibility for
licensing third party software, liability for the failure of the
website to perform in accordance with the specifications, the
responsibility for continuing performance and updating the
website, method and timing of payment, remedies for failure to
perform and liability for infringement of third party rights.
CONCLUSION
An understanding of legal issues is critical to success in the
multimedia and online industry. These issues are complex because
of the youth of the industry and the many industries upon which
it draws to create its products. The Multimedia Law and Business
Handbook, which has been praised by the Interactive Multimedia
Association, provides a guide to these issues.
Biographies
J. Dianne Brinson has a Bachelor of Arts in Political Science
and Russian, summa cum laude, from Duke University and a law
degree from Yale Law School. She teaches the "Law for
Internet Users" at San Jose State University's Internet
Institute. She is also the author of a number of articles in the
intellectual property field and is a former member of the
Executive Committee of the Intellectual Property Section of the
State Bar of California. She has practiced law at firms in Los
Angeles and Atlanta. She is a former tenured law professor at
Georgia State University and has taught at Golden Gate Law School
and Santa Clara School of Law. She is now in private practice as
a consultant in Menlo Park, California. She may be reached at
laderapres@aol.com.
Mark F. Radcliffe is a partner in the law firm of Gray Cary
Ware & Freidenrich in Palo Alto (formerly Ware &
Freidenrich). He has been practicing intellectual property law,
with a special emphasis on computer law, for over ten years, and
has been chairman of the Computer Law Section of the Bar
Association of San Francisco and the Computer Industry Committee
of the Licensing Executives Society. He is a member of the
Multimedia Law Group at Gray Cary Ware & Freidenrich and
represents many multimedia developers and publishers. He has
spoken on multimedia legal issues at the AAP, National
Association of Broadcasters annual convention, Game Developer s
Workshop, Seybold San Francisco, and IEEE. He has a Bachelor of
Science in Chemistry, magna cum laude, from the University of
Michigan, and a law degree from Harvard Law School. He has been
quoted in the New York Times, Wall Street Journal and the San
Francisco Examiner on legal issues and multimedia. He can be
reached at mradcliffe@gcwf.com.
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The primer is provided with the understanding that the authors
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problem, you should seek the advice of experienced counsel.
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